TCO
290 Research Paper Topics |
History
and Overview of Multimedia 1970 - Present |
This
paper should describe the timeline of multimedia development
over the last 32 years, including design & production models,
software applications, ways in which multimedia is and has been
used, and the changing role of multimedia and the Internet. |
Multimedia
Industry Production Standards |
This
paper should describe the major industry standards related to
the software applications that create multimedia, along with
expected changes to these standards in the next five years.
Relevant standards include Advanced Distributed Learning's SCORM,
the Aviation Industry CBT Committee standards, and European
standards groups such as ARIADNE. |
Multimedia
Interactivity & Design |
This
paper should describe and attempt to capture a definition of
multimedia related to various contexts, and describe different
ways interactivity can and should be designed for those contexts. |
Media
Selection |
This
paper should describe the process of media selection -- analyzing
the audience, evaluating and selecting the most appropriate
media mix to convey the information desired. |
Applications
of Multimedia |
This
paper should describe the way in which multimedia is implemented
and applied in education, training, business, advertising, etc. |
Applications
of Multimedia in Specific Industries |
This paper
should choose an industry to explore and describe the way
in which multimedia is implemented and applied -- with special
explanations of industry-specific considerations.
|
Multimedia,
the ADA, and Web Accessibility |
This
paper should explore and describe accessibility issues for disabled
users who use the Internet and multimedia-enhanced software. |
Project
Management & Multimedia Production |
This
paper should explore effective ways to manage multimedia projects,
including standard project management techniques like design
briefs and blueprints, work schedules, rapid prototyping, customer
reviews, etc. |
Creativity
and Multimedia Design |
This
paper should explore the role of creativity in designing multimedia
and should specifically examine and describe how designers can
become more creative and innovative. |
Multimedia
Design and Production Tools |
This
paper should explore the wide variety of multimedia production
tools -- profiling vendors, describing tools, demonstrating
a features matrix, and explaining how tools should be matched
to specific design tasks. |
Gaming
Design & Multimedia |
This
paper should explore the world of multimedia computer games,
profiling at least one well-known game to examine how game design
both differs and is similar to other forms of multimedia design. |
Multimedia
Design for Children -- Special Considerations |
This
paper should research the ways in which multimedia can be designed
effectively for younger audiences. Topics examined can be games,
educational multimedia, and gender differences in multimedia
design for children. |
Create
& Defend a Multimedia Design & Production Model |
In
this paper, present a new and innovative plan for designing
multimedia -- a full design process (model) and defend it by
explaining how it can be used in an actual design situation.
Research should indicate a knowledge base of standard design
and production models. |