TCO 290 Multimedia
Dr. Susan Codone Spring 2003

 

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Welcome to TCO 290, Multimedia!

This course is an introduction to the theory and design of web-based multimedia and the management of multimedia production. We will discuss the history and definitions of multimedia, software and hardware issues of multimedia design and production, and the principles and elements of effective multimedia products. We'll learn to analyze and critique multimedia products for a variety of attributes and conduct quality assurance reviews for internal consistency issues. In addition, we'll explore industry standards for production and learn about web accessibility issues as related to multimedia and the Americans with Disabilities Act. Our tools will include Dreamweaver, Flash, Swish, and Photoshop.


Textbooks We'll Use

1. Multimedia & The Web -- Creating Digital Excitement
Coorough, Calleen
Harcourt ISBN: 0-03-032188-3

2. Flash 4 for Web Professionals
Lynn Kyle
Prentice Hall ISBN: 0-13-014327-8


TCO 290 Course Objectives

Upon completion of this course students will be able to:

1. Apply design principles to effectively design, build, and test multimedia products with a specific audience purpose based upon a comprehensive design plan.

2. Analyze and critique existing multimedia products to evalaute the use of design principles, identify problems, and measure web accessibility.

3. Acquire specific multimedia project-management skills such as project planning, work scheduling/estimating, and writing design blueprints.

4. Acquire knowledge of industry standards and differentiate between the standards and their purposes.

5. Acquire knowledge of web accessibility standards and test multimedia products for accessibility and compatibility according to the Americans with Disabilities Act and the W3C Web Accessibility Initiative (based upon public law 508).

6. Learn and apply a specific design and production model (steps)

7. Develop a moderate level of proficiency in multimedia authoring tools (flash, swish, photoshop, dreamweaver)

8. Conduct quality reviews of multimedia products to measure usability, internal consistency, and reliability.

9. Conduct research into a specific area of multimedia theory, design, or application and produce a comprehensive research paper.

10. Develop a web portfolio of multimedia and print products.


Last updated Thursday 12 December 2002

 

Dr. Susan Codone, Assistant Professor Technical Communication
codone_s@mercer.edu