Welcome to
TCO 290, Multimedia!
This course
is an introduction to the theory and design of web-based multimedia
and the management of multimedia production. We will discuss the
history and definitions of multimedia, software and hardware issues
of multimedia design and production, and the principles and elements
of effective multimedia products. We'll learn to analyze and critique
multimedia products for a variety of attributes and conduct quality
assurance reviews for internal consistency issues. In addition,
we'll explore industry standards for production and learn about
web accessibility issues as related to multimedia and the Americans
with Disabilities Act. Our tools will include Dreamweaver, Flash,
Swish, and Photoshop.
Textbooks We'll
Use
1. Multimedia
& The Web -- Creating Digital Excitement
Coorough, Calleen
Harcourt ISBN: 0-03-032188-3
2. Flash
4 for Web Professionals
Lynn Kyle
Prentice Hall ISBN: 0-13-014327-8
TCO 290 Course
Objectives
Upon completion
of this course students will be able to:
1. Apply design
principles to effectively design, build, and test multimedia products
with a specific audience purpose based upon a comprehensive design
plan.
2. Analyze and
critique existing multimedia products to evalaute the use of design
principles, identify problems, and measure web accessibility.
3. Acquire specific
multimedia project-management skills such as project planning, work
scheduling/estimating, and writing design blueprints.
4. Acquire knowledge
of industry standards and differentiate between the standards and
their purposes.
5. Acquire knowledge
of web accessibility standards and test multimedia products for
accessibility and compatibility according to the Americans with
Disabilities Act and the W3C Web Accessibility Initiative (based
upon public law 508).
6. Learn and
apply a specific design and production model (steps)
7. Develop a
moderate level of proficiency in multimedia authoring tools (flash,
swish, photoshop, dreamweaver)
8. Conduct quality
reviews of multimedia products to measure usability, internal consistency,
and reliability.
9. Conduct research
into a specific area of multimedia theory, design, or application
and produce a comprehensive research paper.
10. Develop
a web portfolio of multimedia and print products.
Last updated Thursday 12 December 2002
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