Let's talk about two things this week -- Chapter 2 of your textbook and the assigned article.
First, let's review the high points of Chapter 2, Conceptualization and Initial Planning. This chapter talks about idea generation and "getting the hook" for an idea for a multimedia project. Sometimes the idea comes from the owner and sometimes it comes for the developer. Either way, it has to be coaxed into a project able to be developed. Read pgs 18-19 about the Initial Interview. If you begin a multimedia project, it is good to get these questions answered:
These are not all the questions to ask in an initial interview, but will get you off to a good start in collecting project data.
Next, focus on pgs 22-23 -- developing the Initial Plan. I recommend that the initial plan be developed as sort of a design blueprint -- in fact, that is one of our assignments this semester. To do this, you must clearly define your audience. Who are your target users, what are their needs, and what technology will they be using to access your content? Second, define your goals. To do this, ask yourself the following questions:
Again, these aren't all the questions you need to ask, but this will help define your goals.
Second, the chapter discusses how to define your tools. Current authoring tools for multimedia development are very different from those used even five years ago. We will talk about this more in class as you research tools that are currently in use in the multimedia industry. The rest of the initial plan includes setting a launch date, having a kickoff celebration, finding resources, and answering how you will be paid (very important). These are all important aspects of multimedia project management in the beginning phases of a project.
Now, let's talk about the article this week:
Interactive Multimedia Design and Production Processes
This article is from the Journal of Research on Computing in Education. This article appeared online only in HTML format and had several typos; I made it into a pdf but the typos remain. I tried to make it more readable for you. This is a fairly old article, but still relevant in that it covers the basis of the multimedia production process and might give you some good interview questions for Assignment 1. The author's research questions were:
I'd like you to pay attention to the questions they asked multimedia developers in their interviews. You may be able to use some of these questions in the interview you conduct with your chosen multimedia professional. I'd also like you to look at the six phases of the multimedia development process, and based on what you read in the article and any additional research you'd like to do, I'd like for you to report on these in our class discussion Monday night in this way:
Lisa -- report on how to get funding for multimedia
Anita -- report on planning for multimedia
Tammy -- report on designing for multimedia
Ken -- report on producing multimedia
Gail -- report on testing multimedia
Janice -- report on the marketing phase of multimedia production
Dayna -- the tips and techniques for multimedia development
I will discuss the factors contributing to successful multimedia development, multimedia team personnel, the importance of communication with clients, the use of audio and video in multimedia production, and the tools used in multimedia production.
You don't have to prepare anything formal to present in class. Simply be prepared to discuss what you read in this article. If you have time to do any additional Internet research on these topics, feel free to add to what you find in the article.
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Visit this United States Interactive History Map, Sea to Shining Sea. Play with the application briefly, then be ready to answer these questions:
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I'll see you Monday night!
Try to discover one facet of conceptualizing a multimedia project that is something you have never considered before -- perhaps some way in which you might brainstorm a multimedia solution for an issue in your organization.