We are now beginning the next phase of the instructional design process -- developing instructional strategies. The purpose of an instructional strategy is to select the 'best' way to present the material to the learners, a way that maximizes their chances of learning. Instructional strategies have four elements:
Note where we are in the Dick and Carey instructional design process - almost halfway through the model!
Let's first look at Gagne's 9 Events of Instruction, the classic instructional methodology that when applied well usually results in instruction with high integrity. These are meant for both classroom instruction and self-paced instruction. If instructors or the material itself follow these events, then generally speaking, the instructional quality will be higher.
Gagne's 9 Instructional Events |
1. Gaining attention |
2. Informing learner of objectives |
3. Stimulating recall of prior learning |
4. Presenting the stimulus material |
5. Providing learning guidance |
6. Eliciting the performance |
7. Providing feedback about performance correctness |
8. Assessing the performance |
9. Enhancing retention and transfer |
Once you have an understanding of Gagne's events of instruction and their relationship to instructional strategies, it's time to create an instructional strategy for your instructional unit. I strongly recommend you follow the steps outlined in Dick and Carey on p. 211-212, namely
Table 1 compares the sequence of Gagne's events of instruction (condensed down to five steps), or how material is presented to learners with the sequence that instructional designers follow for actually creating an instructional strategy.
Table 1. Sequencing of instructional events for learner vs. activities for instructional designer
Sequence of presentation of material to learner |
Sequence of activities for instructional designer |
1. preinstructional activities |
1. sequence and cluster objectives |
2. content presentation |
2. plan preinstructional, assessment and follow through activities |
3. learner participation |
3. plan content presentation |
4. assessment activities |
4. assign objectives to lesson |
5. follow through activities |
5. select/confirm media decisions |
The instructional designer activities 1-4 constitute section 3.2 of assignment 3. Activity 5 should be discussed in section 3.3 of assignment 3.
Although the textbook does an adequate job describing instructional strategies, it needs more emphasis on both the theory behing Gagne's nine events of instruction and specific strategies for different domains of learning.
Let's start with Gagne, who theorized that in order for learning to take place, the external events of instruction must activate the internal learning processes. Take a look at the graphic below which illustrates the sequence of processing information as postulated by cognitive psychologists and is described in the second column. Note this represents cognitivism.
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The stimulation that affects the learner's receptors produces patterns of neural activity that are briefly 'registered' by sensor registers. This information is then changed into a form that is recorded in the short-term memory, where prominent features of the original stimulation are stored. The short-term memory has limited capacity in terms of the number of items that can be held in mind. The items that are so held, however, may be internally rehearsed and, thus, maintained. In a following stage, an important transformation called semantic encoding takes place when the information enters the long-term memory for storage. As its name implies, in this kind of transformation, information is stored according to its meaning. When learner performance is called for, the stored information or skill must be searched for and retrieved. It may then be transformed directly into action by way of a response-generator.
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Frequently, the retrieved information is recalled to the working memory (another name for short-term memory), where it may be combined with other incoming information to enable encoding of new learned capabilities. Learner performance itself sets in motion a process that depends upon external feedback involving the familiar process of reinforcement. In addition to the learning sequence itself, cognitive theories of learning and memory propose the existence of metacognitive control processes. These are processes that select and set in motion cognitive strategies relevent to learning and remembering. Control process of this sort modify the other information flow processes of the learner. A control process may select a strategy of continued rehearsal of the contents of short-term memory for example, or a cognitive strategy of imagining sentences to be learned. They may exercise control over attention, over the encoding of incoming information, and over the retrieval of what has been stored. Gagne, Wager, Golas, Keller, p. 192-193) |
Now, let's look at the events of instruction and their relation to processes of learning, as shown in Table 2. You can see the obvious connection between the instructional event and learning process it is designed to stimulate. Please note that these events of instruction do not necessarily need to be presented in this order, nor do all the events need to be included for each lesson. In some cases, students can provide the activities of an event for themselves, particularly if they are adult learners. For more information on Gagne's theories, see the links under Additional Reading. Again, this is based on cognitive learning theory.
Table 2. Events of Instruction and Their Relation to Processes of Learning
Instructional Event |
Relation to Learning Process |
1. Gaining attention |
Reception of patterns of neural impulses |
2. Informing learner of objectives |
Activating a process of executive control |
3. Stimulating recall of prior learning |
Retrieval of prior learning to working memory |
4. Presenting the stimulus material |
Emphasizing features for selective perception |
5. Providing learning guidance |
Semantic encoding; cues for retrieval |
6. Eliciting the performance |
Activating response organization |
7. Providing feedback about performance correctness |
Establishing reinforcement |
8. Assessing the performance |
Activating retrieval; making reinforcement possible |
9. Enhancing retention and transfer |
Providing cues and strategies for retrieval |
(Gagne, Wager, Golas, Keller, p. 195)
Here are some specific strategies for each of Gagne's domains of learning. Remember that Gagne divided learning into five domains:
Listed below are strategies for verbal information and intellectual skills.
Chapter 8
Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design, Dickey, ETRD, 2005
Reclaiming Instructional Design -- M. David Merrill
Cognitive strategy Excerpted from Chapter 9 of Biehler/Snowman, Psychology Applied to Teaching, 8/e, Houghton
Useful Instructional Strategies
Instructional Strategies from Carnegie Mellon
Instructional Strategies that Teach -- David Merrill (short article and highly recommended)
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Please email me with any questions.