Texts
- No textbook for this course.
- Tutorial material will depend on the interface framework you choose. (Required)
YOU WILL NEED A "GAME ENGINE" FOR THIS COURSE. CHOOSE YOUR OWN GAME ENGINE CAREFULLY. UNITY, JMONKEYENGINE, DARK GDK, AND XNA HAVE ALL BEEN USED SUCCESSFULLY IN THIS COURSE BEFORE, BUT THAT DOES NOT MAKE THEM RIGHT FOR YOU NOW. PLEASE DO PUT SOME CARE INTO CHOOSING YOUR GAME ENGINE. You will need one for which you can find appropriate tutorial materials, and plan your use of them.
Look into the technology before you select it or select an alternative. This technology is volatile.
C# may be more practical that C++ for this course.
Please see the Online Learning page for more information regarding expected student student access to the internet, and corresponding software.
Please see the Mercer's Distance Learning page for more information regarding expected student student access to the internet, and corresponding software.
The development of graphic user interfaces more sophisticated than those covered in the prerequisite course. Development environments and application libraries specifically designed for interface development may be included. Topics may vary significantly depending on the student's choice of game engine and programming language (e.g., C#, C++, or Java).
This Online Learning course begins on May 22, 2017 at 12:00 am Eastern time. All assignments are due by the end (11:59:59 pm) of the specified calendar day in the Eastern time zone. This course ends at 11:59:59 pm on June 23, 2017, in the Eastern time zone.
Back to TopSSE 550 or permission of the program director.
Please see the Online Learning page for more information regarding expected student abilities and aptitudes.
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Item
|
Percent of Term Grade
|
Direct Activity Report 1 |
3
|
Direct Activity Report 2 |
3
|
Direct Activity Report 3 |
4
|
Project 1 |
10
|
Project 2 |
30
|
Project 3 |
50
|
Credit will be given only for original work.
The Mercer University Student Handbook, including its provisions for academic honesty (including plagiarism), applies to all Mercer students.
Project reports are to be submitted complete, not as incremental partial submissions.
All course work is categorized as either Direct or Non-Direct (but not both). More information about the Direct and Non-Direct categories is contained in the Direct and Non-Direct and Report Logs. Please read these pages very carefully.
Federal and regional accreditation requirements stipulate that a 3-credit hour course must include 150 minutes of direct instruction time per week. For this course, that direct instruction time includes"
In addition to the 150 minutes of direct instruction time each week, students are expected to spend a minimum of 300 additional minutes per week completing reading and writing assignments:
More information about the Direct and Non-Direct categories is contained in the Direct and Non-Direct and Report Logs. Please read these pages very carefully.
Use the Report Logs to help you to manage your time and keep on schedule. You should schedule your work evenly throughout the term. If you fall behind schedule for your Direct Activities, and you "catch up" by your last Direct Activity Report, your previous Direct Activity Report grades can be raised to reflect your success in meeting this requirement, provided that your previous Direct Activity Reports were submitted in a timely manner. Direct Activity Reports not submitted in a timely manner will receive a grade of 0 (zero) unless the professor has approved an extension in advance.
The Non-Direct Activity reports do not receive a separate grade, but are used to help in evaluating your project reports.
More information about project grading is contained in the General Project Rubric .
All course work is categorized as either Direct or Non-Direct (but not both). Read Direct and Non-Direct and Report Logs before continuing. Please read these pages very carefully.
All Direct Activity Reports include a Direct Activity Log, and may include additional supporting material at your discretion.
All Project Reports include a Non-Direct Activity Log, in addition to your work on the project.
There will be changes to this syllabus, so check back frequently, and don't forget to hit "Reload" or "Refresh".
Start Date
|
End Date
|
Activity/Event
|
May 22, 2017 | June 23, 2017 | Course in Progress |
May 22, 2017 | Subscribe to the course listserv. | |
May 22, 2017 | May 26, 2017 | Work on Project 1 |
May 26, 2017 | Project 1 due | |
May 30, 2017 | Direct Activity Report 1 due | |
June 8, 2017 | Project 2 due | |
June 13, 2017 | Direct Activity Report 2 due | |
June 23, 2017 | Direct Activity Report 3 due Project 3 due Course ends |
Notes: The course begins at midnight (12:00 am) on the first day of class (see schedule above), and ends at 11:59:59 pm on the last day of class. Assignments are due at any time during the day specified on the schedule, that is, before 11:59:59 pm on that day. All times are Macon, Georgia (Eastern time zone) times.