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Syllabus for SSE 643

Advanced Graphic Interfaces

Fall Semester 2013 (13F)

Early version, changes are possible.

 


YOU WILL NEED A "GAME ENGINE" FOR THIS COURSE. CHOOSE YOUR OWN GAME ENGINE CAREFULLY. JMONKEYENGINE, DARK GDK, AND XNA HAVE ALL BEEN USED SUCCESSFULLY IN THIS COURSE BEFORE, BUT THAT DOES NOT MAKE THEM RIGHT FOR YOU NOW. PLEASE DO PUT SOME CARE INTO CHOOSING YOUR GAME ENGINE. You will need one for which you can find appropriate tutorial materials, and plan your use of them.


Instructor: Dr. Paul E. MacNeil

Office:       Suite 223a, School of Engineering

Phone:       478-301-2185

Email:        macneil_pe@mercer.edu

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Textbooks and Supplies:

Texts (including web sites):

 

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Software (including web sites):

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Other Useful Resources (including web sites):

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Catalog Description (Course Purpose):

The development of graphic user interfaces more sophisticated than those covered in the prerequisite course. Development environments and application libraries specifically designed for interface development may be included. Topics may vary significantly depending on the student's choice of game engine and programming language (e.g., C#, C++, or Java).

The course begins on August 20, 2013.

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Course Objectives:

Breadth and Depth in Defining, Analyzing, and Solving Complex Problems:

Communicate Technical Aspects of the Solution for Complex Software Engineering Problems to a Technical Audience:

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Prerequisites:

SSE 550 or permission of the program director.

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Class Location:

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Grading:

 

Item
Percent of Term Grade
Project 1
30
Project 2
30
Project 3
30
Listserv/Threaded Discussion contributions
10

Credit will be given only for original work.

More information about grading is contained in the General Project Rubric.

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Assignments:

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Additional Information:

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  • What Do I Do?
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    Changes to this Syllabus:

    There will be changes to this syllabus, so check back frequently, and don't forget to hit "Reload" or "Refresh".

     

    Schedule of Events and Assignments:

    Start Date
    End Date
    Activity/Event
    August 20, 2013 December 06 , 2013 Course in Progress
    August 20, 2013 August 27, 2013

    1. Download and install your software development environment (including its documentation) and start to become familiar with it.

    2.Start work on Project 1.

      October 01, 2013 Project 1 due.
      November 11, 2013 Project 2 due.
      December 06, 2013

    Project 3 due.

      December 06, 2013 Course ends.

     

    Notes:

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    Contact Information

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    Important Additional Information:

    “Students requiring accommodations or modifications for a disability should inform the instructor at the close of the first class meeting or as soon as possible. The instructor will refer you to the ACCESS and Accommodation Office to document your disability, determine eligibility for accommodations under the ADAAA/Section 504 and to request a Faculty Accommodation Form. Disability accommodations or status will not be indicated on academic transcripts. In order to receive accommodations in a class, students with sensory, learning, psychological, physical or medical disabilities must provide their instructor with a Faculty Accommodation Form to sign. Students must return the signed form to the ACCESS Coordinator. A new form must be requested each semester. Students with a history of a disability perceived as having a disability or with a current disability who does not wish to use academic accommodations are also strongly encouraged to register with the ACCESS and Accommodation Office and request a Faculty Accommodation Form each semester. For further information, please contact Carole Burrowbridge, Director and ADA/504 Coordinator, at 301-2778 or visit the ACCESS and Accommodation Office website at http://www.mercer.edu/disabilityservices.


    Accreditation: Mercer University is accredited by SACS.